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 Les caps

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Zephiroth

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Messages : 370
Date d'inscription : 18/09/2014
Localisation : Briançon (05)

MessageSujet: Les caps   Sam 13 Oct 2018 - 0:04

Citation du 09 mars 2017 sur le forum officiel :

"There is no hard or soft cap on armor or spell resist. If you are at 32,500 resist and add 1000 more, you will get the full 1000 and be at 33,500. But there is a hard cap of 50% on damage mitigation. You get 1% damage mitigation for each 650 of armor/spell resist. 650 x 50 = 32,500. So that is why 32500 is often looked at as a hard cap. BUT ... if a PvP player or PvE boss has some level of armor/spell penetration, it can effectively reduce your armor/spell resist. So if you have 32,500 spell resist and someone has 12% spell penetration, I believe that lowers your effective spell resist from 32,500 to 28,600. 28,600 mitigates 44% of damage, not 50%. If you have spell resist of 40,000 and are attacked by something with 12% penetration, I believe that lowers your effective spell resist from 40,000 to 35,200. 35,200 mitigates 54.15% of damage, but there is a hard cap of 50% on mitigation, so you will mitigate 50% of the damage not 54.15%.
I really don't know how much armor/spell penetration most players or PvE bosses have. But if you are really determined to mitigate 50% of damage, you can go higher than 32,500 so that after penetration, you are still above the 50% mitigation cap."


Et :

"Additionally for crit resistance the magic numbers are: 250 crit resist = 7.58% crit mitigation. So 3300 crit resistance = 100% crit mitigation. Just like physical and spell resistance you can go above the number, however there will be no benefit to do so, until someone hits you with a debuff."

.........

Soit,
Il y a seulement deux caps de résistance qui sont :

- La réduction des dégats physique et aux sorts plafonnée à 50%
  Représentant une résistance physique et aux sorts de 32500

- La réduction des dégats critiques plafonnée à 100% Shocked
  Réprésentant une résistance critique de 3300

En PvP ou sur certains boss HL, la pénétration peut réduire le taux de réduction des dégats, il peut être alors intéressant de gonfler la valeur de résistance physiques et aux sorts pour rester au plus près du cap de 50%.
Et donc dans l'idée pour le cap de pénétration...


Citation du 12 mars 2018 sur le forum officiel :

"Trials bosses have 18k resistances (18.2k to be specific), but you dont actually want that much penetration.

Major fracture/breach will drop that by almost 5280, minor fracture/breach by another 1320. That puts even the toughest trials bosses at 11,600 assuming those debuffs are being applied (which they should be). Then add in sunderflame and night mother's set debuffs, 2580 for night mother and 3440 for sunderflame, dropping the boss down to 5,580 resistances.

So as long as your trial group is decently organized and you have someone bringing these sets and debuffs (which any vet trial group should), you only need a max of 5580 penetration to hit the "cap". Past that amount you're wasting stats on something that isnt giving you any more damage potential.

Without even putting 100 points into the champion passives, you can easily get 2-3k penetration there. If you use the spriggan or spinner sets, they both give 3450 penetration (spell or physical), so you're already past the effective cap. Twice fanged serpent at 5 stacks gives 4300 penetration, nearly putting you at the cap without need for many champion points into penetration (for stamina builds).

Light armor passives already give you 4884 spell penetration, so magicka characters can completely forgoe a penetration set in a proper trials group. Destruction staff spells and attacks also ignore 10% of an enemy's resistances, which covers that last little bit at least for those abilities.


So really just figure out what debuffs you're working with and then build accordingly.

All overland bosses and mobs have 9100 resistances.
All dungeon and trials bosses and mobs have 18200 resistances."


Ce qui donnerais si je comprends bien, un cap de pénétration de 5580 en PvE, un maximum en PvP pirat

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